The Legend of Zelda: Tears of the Kingdom
It is a universal consensus that one must play Tears of the Kingdom up until the final boss, then walk away forever. In this way, Tears of the Kingdom lives on, eternal, ephemeral. A half-remembered dream of sweeping vistas, rain-swept plains and mucking together an unwieldy go-kart that shoots flames, flies, and is impossible to drive. A nightmarish delve into darkness with no Brightbloom seeds. Petting a dog. Eating an apple. Getting struck by lightning. Ninjas.
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